This is a song written from the heart of a nostalgic Zelda fan. It reflects the feeling identifiable by many of the former generation of gamers who experienced the transition from "A Link to the Past" and "Link's Awakening" (early-mid 1990s) to "Ocarina of Time" (late 1990s). It is written mostly with OoT as its backdrop. In it this sentimental Zelda fan longs for a simpler, more classic style. He lauds OoT while simultaneously acknowledging he himself has aged with the classic games and no longer fits in with the younger generation who embrace the new style. This is a nostalgic love story at its core.
"Time to leave this town / Now your dreams have all let you down / No one here will miss you now / Time to wakeup and look around"
A very appropriate nod to the opening of "Ocarina of Time", in which the main character Link--the "lovely boy" in our story--wakes up and looks around after a nightmare about another time and place. (He sees in the dream the enemy that, unbeknownst to him, he will have to eventually track down and slay.) "No one here will miss you now" speaks to his not being of the Kokiri race and his impending need to leave the village--something reinforced by some encounters he has with a bully and a conversation about destiny between him and the Great Deku Tree. Note also that the first word of this song is "time," a theme integral to many Zelda games.
"Used to be a lovely boy / Lovely boy / Lovely boy / Used to be a lovely boy"
Our chorus, in which we identify Link as representative of the Zelda franchise. Being always a non-speaking playable character, he evolves as the player evolves. This is the nostalgia of "lovely" times had playing the game in the classic style, epitomized in the character Link.
"Turn away and turn our heads / Just a hopeless dreamer she said"
Link, upon leaving Kokiri Forest, converses last with his childhood friend, Saria. He is turning away from the Kokiri life. "Turn our heads" may also be an obscure acknowledgement of the change from a flat (early 1990s) to three-dimensional (N64, so late 1990s) gaming experience, or even simply the ability for characters to now turn their heads in such an environment (as opposed to less fluid graphics in prior years). "Just a hopeless dreamer she said" is a knowingly inaccurate perspective attributed to Saria to express a personal and unsure feeling that the life of gaming was perhaps silly anyway.
"Eyes of cloud and feet of lead"
References to two separate and distinct aspects of OoT--(1) Link's eventual ascension of Death Mountain, the state of which can be determined from the clouds circling above it (this is also where Saria can be seen at the game's end with the other sages); and (2) the iron boots Link uses to sink to the bottom of lakes and other bodies of water during the game, an item first introduced in the Zelda series by OoT.
"Find a shore that needs you instead"
Water plays an important role in OoT, and this is no different. This may be a reference to Zora's Domain, a location frequented throughout the game and, perhaps most notably for this song, immediately before the time shift from child Link to adult Link. (Jabu-Jabu is the last dungeon before traveling through time.)
"Used to be a lovely boy / Lovely boy / Lovely boy / Used to be a lovely boy / Time on your hands"
The last part there is a reference to the Triforce on the back of Link's left hand, the mark of a hero.
"World at your feet"
A reference to Hyrule Field and the vast, three-dimensional world first introduced in OoT.
"No adventure left incomplete"
An obvious reference to the dungeon/adventure nature of Zelda games. There are always specific missions that must be completed in order to progress through the game.
"Find a place where you can hide / From the love that holds you inside"
Link is the reluctant and humble hero. The dual meaning refers to the player himself (or herself of course) and the desire to grow up and move away from Zelda and other games while still feeling the nostalgia and the draw back to it.
"Time so unkind / Like an old friend leaves you behind."
Link comes into adulthood through time travel and discovers his childhood friend Saria has not aged at all. He leaves her behind in age, and she leaves him behind by moving on with her life to be a Sage. It's a kind of symbolic waltz between the two characters.
"Time on your hand"
An appropriate finishing line. Time is the central theme of the game, the Triforce rests on Link's hand, and the player feels some final nostalgia for a time when he had more time to spare--youth and the free-spirited nature of it all. The notes sung for this line also end inconclusively, as though there is no real solution to the problem of longing for the classic style and simpler times.
This is a song written from the heart of a nostalgic Zelda fan. It reflects the feeling identifiable by many of the former generation of gamers who experienced the transition from "A Link to the Past" and "Link's Awakening" (early-mid 1990s) to "Ocarina of Time" (late 1990s). It is written mostly with OoT as its backdrop. In it this sentimental Zelda fan longs for a simpler, more classic style. He lauds OoT while simultaneously acknowledging he himself has aged with the classic games and no longer fits in with the younger generation who embrace the new style. This is a nostalgic love story at its core.
"Time to leave this town / Now your dreams have all let you down / No one here will miss you now / Time to wakeup and look around"
A very appropriate nod to the opening of "Ocarina of Time", in which the main character Link--the "lovely boy" in our story--wakes up and looks around after a nightmare about another time and place. (He sees in the dream the enemy that, unbeknownst to him, he will have to eventually track down and slay.) "No one here will miss you now" speaks to his not being of the Kokiri race and his impending need to leave the village--something reinforced by some encounters he has with a bully and a conversation about destiny between him and the Great Deku Tree. Note also that the first word of this song is "time," a theme integral to many Zelda games.
"Used to be a lovely boy / Lovely boy / Lovely boy / Used to be a lovely boy"
Our chorus, in which we identify Link as representative of the Zelda franchise. Being always a non-speaking playable character, he evolves as the player evolves. This is the nostalgia of "lovely" times had playing the game in the classic style, epitomized in the character Link.
"Turn away and turn our heads / Just a hopeless dreamer she said"
Link, upon leaving Kokiri Forest, converses last with his childhood friend, Saria. He is turning away from the Kokiri life. "Turn our heads" may also be an obscure acknowledgement of the change from a flat (early 1990s) to three-dimensional (N64, so late 1990s) gaming experience, or even simply the ability for characters to now turn their heads in such an environment (as opposed to less fluid graphics in prior years). "Just a hopeless dreamer she said" is a knowingly inaccurate perspective attributed to Saria to express a personal and unsure feeling that the life of gaming was perhaps silly anyway.
"Eyes of cloud and feet of lead"
References to two separate and distinct aspects of OoT--(1) Link's eventual ascension of Death Mountain, the state of which can be determined from the clouds circling above it (this is also where Saria can be seen at the game's end with the other sages); and (2) the iron boots Link uses to sink to the bottom of lakes and other bodies of water during the game, an item first introduced in the Zelda series by OoT.
"Find a shore that needs you instead"
Water plays an important role in OoT, and this is no different. This may be a reference to Zora's Domain, a location frequented throughout the game and, perhaps most notably for this song, immediately before the time shift from child Link to adult Link. (Jabu-Jabu is the last dungeon before traveling through time.)
"Used to be a lovely boy / Lovely boy / Lovely boy / Used to be a lovely boy / Time on your hands"
The last part there is a reference to the Triforce on the back of Link's left hand, the mark of a hero.
"World at your feet"
A reference to Hyrule Field and the vast, three-dimensional world first introduced in OoT.
"No adventure left incomplete"
An obvious reference to the dungeon/adventure nature of Zelda games. There are always specific missions that must be completed in order to progress through the game.
"Find a place where you can hide / From the love that holds you inside"
Link is the reluctant and humble hero. The dual meaning refers to the player himself (or herself of course) and the desire to grow up and move away from Zelda and other games while still feeling the nostalgia and the draw back to it.
"Time so unkind / Like an old friend leaves you behind."
Link comes into adulthood through time travel and discovers his childhood friend Saria has not aged at all. He leaves her behind in age, and she leaves him behind by moving on with her life to be a Sage. It's a kind of symbolic waltz between the two characters.
"Time on your hand"
An appropriate finishing line. Time is the central theme of the game, the Triforce rests on Link's hand, and the player feels some final nostalgia for a time when he had more time to spare--youth and the free-spirited nature of it all. The notes sung for this line also end inconclusively, as though there is no real solution to the problem of longing for the classic style and simpler times.
@tyler10491 Brilliant. LOL
@tyler10491 Brilliant. LOL